Fluidity of Time
Role: 3D Motion DesignerTools: Cinema 4D, X-Particles, After Effects
Time: 16 Weeks, 2024
Fluidity of Time is a digital clock that visualizes emotional shifts from states of calm to panic over the course of a day.
Full Piece
Process Overview
I began this project by first pinpointing the kind of work I wanted to create. I knew I wanted to challenge myself and combine a variety of the concepts I’ve learned in the program into one project. I wanted to make something that is most importantly beautiful to look at, but also could have a deeper sense of meaning that would resonate with those who see it. I asked myself the following questions:
How can function and beauty be merged effectively in public spaces?
How can I create something relatable that encourages conversation?
How can I visually expression human emotions?
With these questions in mind, I conceptualized and visualized new idea sparks each week, quickly ideating and building animations to sell the idea to my mentors.
The idea of a clock was born from the fusion of two distinct sparks: one centered around visualizing emotion data in urban environments, and the other involving a clock with changing visual styles each hour.
Ultimately, I chose to develop a public clock as the focal point of my thesis. Clocks are ubiquitous in our society, serving as indispensable tools in our daily lives. Yet, they often blend into the background, becoming mundane visual elements. I viewed this as an opportunity to elevate the humble clock into the realm of art, enriching public spaces with aesthetic and functional value.
Here, you can see a fast summary of all the visual exploration I did in order to conceptualize and build the style that ended with. This was both a style exploration and a technological exploration, as I challenged myself to learn a new software (INSYDIUM X-Particles) on my own for this project.
How can function and beauty be merged effectively in public spaces?
How can I create something relatable that encourages conversation?
How can I visually expression human emotions?
With these questions in mind, I conceptualized and visualized new idea sparks each week, quickly ideating and building animations to sell the idea to my mentors.
The idea of a clock was born from the fusion of two distinct sparks: one centered around visualizing emotion data in urban environments, and the other involving a clock with changing visual styles each hour.
Ultimately, I chose to develop a public clock as the focal point of my thesis. Clocks are ubiquitous in our society, serving as indispensable tools in our daily lives. Yet, they often blend into the background, becoming mundane visual elements. I viewed this as an opportunity to elevate the humble clock into the realm of art, enriching public spaces with aesthetic and functional value.
Here, you can see a fast summary of all the visual exploration I did in order to conceptualize and build the style that ended with. This was both a style exploration and a technological exploration, as I challenged myself to learn a new software (INSYDIUM X-Particles) on my own for this project.